"use strict";
cc._RF.push(module, '4ee9a/bCqdNH75umU6LBIUb', 'peopleArcheryStartPage');
// scripts/Game/Page/peopleArcheryStartPage.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
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            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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})();
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Object.defineProperty(exports, "__esModule", { value: true });
var slider_1 = require("../../engines/components/slider");
var gameConfig_1 = require("../../engines/configs/gameConfig");
var gameEngine_1 = require("../../engines/gameEngine");
var CsvFileKind_1 = require("../../engines/libs/CsvFileKind");
var data_control_1 = require("../../engines/libs/data_control");
var gameMode_json_1 = require("../../engines/managers/gameContent/gameMode_json");
var userInterface_1 = require("../../engines/services/userContent/userInterface");
var PageBase_1 = require("../Base/PageBase");
var Enum_1 = require("../Enum");
var MainRoot_1 = require("../MainRoot");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var peopleArcheryStartPage = /** @class */ (function (_super) {
    __extends(peopleArcheryStartPage, _super);
    function peopleArcheryStartPage() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this.roleNode = null;
        _this.selectLevelNode = null;
        _this.rankNode = null;
        _this.lbPower = null;
        _this.lbMoney = null;
        _this.levelData = {
            mode: 0,
            subPower: 2,
            //@ts-ignore
            levelImg: "jjj_xuanguan_5",
            bundleName: "normalMode",
            name: "level_abb_00002",
            level: 5,
            levelType: 0,
            gameAloneBundle: "level_abb_00002",
            tips: "下",
            title: "第x关",
            winText: "救命，AI绘画把我画成狗了！",
            loseText: "救命，AI绘画把我画成狗了！",
            levelTitle: "普通关卡",
            infinityFlag: true,
            levelNum: 1,
        };
        return _this;
    }
    peopleArcheryStartPage.prototype.start = function () {
        this.refrenshRole();
        gameEngine_1.default.on("peopleArcheryStartPage.refrenshRole", this.refrenshRole, this);
        this.refrenshPower();
        // let max:number = 
        this.selectLevelNode.getComponent(slider_1.default).loadSlider(gameEngine_1.default.getManagers().peopleArcheryManager.getData().curInfinityLevel - 2, gameEngine_1.default.getManagers().peopleArcheryManager.getData().curInfinityLevel, 0, Object.keys(gameEngine_1.default.getManagers().csvDataManager.getCsvDataItem(CsvFileKind_1.CsvFileKind.CsvFile.peopleArcheryInfinityEnemyHp, "1")).length - 1);
    };
    peopleArcheryStartPage.prototype.onBtnSelectRole = function () {
        gameEngine_1.default.getManagers().soundMgr.playSound("mainSound/anNiu");
        MainRoot_1.default.UISystem.OpenPage(Enum_1.PAGE.PEOPLE_ARCHERY_SELECT_ROLE_PAGE);
    };
    peopleArcheryStartPage.prototype.onBtnRank = function () {
        gameEngine_1.default.getManagers().soundMgr.playSound("mainSound/anNiu");
        gameEngine_1.default.getServices().miniGameSrv.getAppApiInstance().showRank();
    };
    peopleArcheryStartPage.prototype.refrenshPower = function () {
        var needPower = this.levelData["subPower"] || 1;
        this.lbPower.string = "-" + needPower;
    };
    peopleArcheryStartPage.prototype.refrenshRole = function () {
        var data = gameEngine_1.default.getManagers().csvDataManager.getCsvDataItem(CsvFileKind_1.CsvFileKind.CsvFile.peopleArcheryRole, gameEngine_1.default.getManagers().peopleArcheryManager.getData().curUseRoleId);
        var rPath = data["role_path"];
        var sp = this.roleNode.getComponent(cc.Sprite);
        MainRoot_1.default.frameBundle.load("Img/Page/selectRole/" + rPath, cc.SpriteFrame, function (err, spf) {
            if (err) {
                console.log("加载角色图片失败", err);
                return;
            }
            sp.spriteFrame = spf;
        });
    };
    peopleArcheryStartPage.prototype.onBtnStart = function () {
        return __awaiter(this, void 0, void 0, function () {
            var needPower, levelIndex;
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        needPower = this.levelData["subPower"] || 1;
                        if (gameEngine_1.default.getServices().userSrv.getPower() - needPower < 0) {
                            MainRoot_1.default.UIModel.showUserPropGet(userInterface_1.REWARD_TYPE.POWER, gameConfig_1.default.ADD_ONCE_POWER);
                            return [2 /*return*/];
                        }
                        MainRoot_1.default.GotTips = false;
                        MainRoot_1.default.GotAnswer = false;
                        levelIndex = this.selectLevelNode.getComponent(slider_1.default).getCurSelectIndex();
                        this.levelData.levelNum = levelIndex;
                        gameEngine_1.default.getManagers().peopleArcheryManager.setData({ curInfinityLevel: levelIndex }, false);
                        if (this.levelData.levelNum > gameEngine_1.default.getManagers().peopleArcheryManager.getData().infinityLevel) {
                            gameEngine_1.default.getModules().uiControlModule.showMessageBox("未解锁");
                            return [2 /*return*/];
                        }
                        return [4 /*yield*/, MainRoot_1.default.LevelSystem.LoadLevel(MainRoot_1.default.LevelSystem.GetSignleLevelInfo(this.m_mode, 1).bundleName, gameMode_json_1.GAME_MODE.NORMAL, this.levelData.levelNum, true, this.levelData["infinityFlag"] ? this.levelData : null)];
                    case 1:
                        _a.sent();
                        MainRoot_1.default.UISystem.ClosePage(Enum_1.PAGE.PEOPLE_ARCHERY_START_PAGE);
                        gameEngine_1.services().userSrv.setPower(-needPower, true, true);
                        MainRoot_1.default.UISystem.ClosePage(Enum_1.PAGE.LEVELMENU);
                        MainRoot_1.default.UISystem.ClosePage(Enum_1.PAGE.MODEMENU);
                        return [2 /*return*/];
                }
            });
        });
    };
    peopleArcheryStartPage.prototype.update = function (dt) {
        this.lbMoney.string = data_control_1.default.getNumberFormat(gameEngine_1.default.getManagers().peopleArcheryManager.getData().money);
    };
    __decorate([
        property({ type: cc.Node, tooltip: "角色节点" })
    ], peopleArcheryStartPage.prototype, "roleNode", void 0);
    __decorate([
        property({ type: cc.Node, tooltip: "选关节点" })
    ], peopleArcheryStartPage.prototype, "selectLevelNode", void 0);
    __decorate([
        property({ type: cc.Node, tooltip: "排行榜按钮" })
    ], peopleArcheryStartPage.prototype, "rankNode", void 0);
    __decorate([
        property({ type: cc.Label, tooltip: "体力文本" })
    ], peopleArcheryStartPage.prototype, "lbPower", void 0);
    __decorate([
        property({ type: cc.Label, tooltip: "金币文本" })
    ], peopleArcheryStartPage.prototype, "lbMoney", void 0);
    peopleArcheryStartPage = __decorate([
        ccclass
    ], peopleArcheryStartPage);
    return peopleArcheryStartPage;
}(PageBase_1.default));
exports.default = peopleArcheryStartPage;

cc._RF.pop();